
College campuses across America are adopting new teaching methods for the prevention of sexual assault. Some of these methods include watching movies about it, being forced to sit through boring seminars and other methods which have no scientific basis in reducing sexual assault.
Recently, Bodybuilding.com user tree50 brought to light the newest method used by college administrators to “educate” people about sexual assault. It’s a forced 4 hour video game called Agents of Change, where the player has to pick all the politically correct answers in order to even register for their classes. Universities have now decided that their enrolled students are too stupid not to rape and need to play a game to enlighten them.
SJW Sims
Agents of Change is a Sims-like game where the player is prompted to answer questions about sexual assault. The game’s approach of using PS2-era graphics and forcing students to choose the “correct” answer is a ham-fisted way of educating them about rape. Agents of Change is so steeped in the echo chamber of feminist academia that it looks absolutely ridiculous to everyone else. Here’s an example of the game’s wooden dialogue:
What’s The Point?
Companies produce games like Agents of Change to get big government contracts, not out of altruism. College institutions are put in a hard place with the media’s fervent desire to capitalize on college sexual assault and the government punishing colleges who don’t “clamp down” on it, with the Obama administration redefining universities’ Title IX (gender equality) obligations.
The Obama administration went even so far as to say that universities who want to comply with Title IX shouldn’t be using the standard of “reasonable doubt” in their sexual assault investigations. Instead, they must use the “preponderance of evidence” standard, which is designed for civil court cases and cannot be used in criminal cases. A student accused of sexual assault by a university has less rights than a student being accused of murder.
The company behind Agents of Change caters to the media’s feminist neuroses and universities’ Title IX liabilities by producing sexual assault prevention material. We End Violence Inc., a company started by women’s studies major Jeffrey Bucholtz, sells campus rape prevention material such as Agents of Change, consultations, films and lectures. Given that sexual assault rates have been falling since 2000, Bucholtz’s company is constantly seeking ways to stay relevant and keep the Benjamins rolling in. They do this by attacking masculinity itself.
Enjoying Beautiful Women Is Sexist!
In the We End Violence Inc. projection piece “10 Ways Not to Be a Jerk,” we see typical feminist talking points being foisted on impressionable college students. For example, point number five is “take down pictures of naked or otherwise objectified women in your rooms.” I don’t know how putting up a picture of a naked lady propagates sexual assault.
This company is going to push SJW propaganda on college kids through this kind of material. Students entering college will now be forced to play Agents of Change and the like in order to be able to register for classes. Both the government and feminists have no qualms about shoving the most obnoxious brand of Tumblrina social justice down everyone’s throats, and they’re now using video games as a vector for their diseases of the mind. Companies like We End Violence Inc. are not only profiteering off rape hysteria, but shamefully pushing their opinions as incontrovertible fact.
The coming decade will be an interesting era for video games in educational institutions. A lot of companies have realized that they can turn a tidy profit by pandering to feminist pet causes. Video games are the newest fad being used by propagandists to push their agenda. Our forerunners survived “Copy That Floppy” and we gamers will survive “Male Culture is Responsible for Rape” so long as we stay vigilant.
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