Pop culture con-artist Anita Sarkeesian complains an awful lot about women’s representation in video games, claiming that women are over-sexualized, under-represented, and generally treated like victims and punching bags. Anita is famous for decrying characters like Lara Croft and Bayonetta as being nothing more than fighting fucktoys, she hates Princess Peach for being too much of a damsel in distress, and she hates Ms. Pac-Man for wearing a cute little bow and having nice legs… for a yellow, dot eating monster.
It’s almost as if her demands are too exacting for any female character to live up to, like she can find a flaw with literally any female character you can think of. If you thought that, you would be wrong. In the first video of her new series “Positive Female Characters In Video Games”—kinda funny how she still hasn’t completed her first, $150,000+ video series—she introduces us to her perfect feminist vision of a female character, and here it is.
Meet The Scythian
The Scythian is from an indie game entitled Sword and Sworcery.
Now I know what you’re thinking: “What the hell is that?” I know that’s how I reacted when I first saw the image circulating the internet. I couldn’t even tell it was human. Anita herself cited the ambiguity as one of the reasons why she favored the Scythian.
So we discover, this late in the game, that Anita is into the androgynous type. Nothing wrong with that, except for all the times she had a problem with women in video games for not being feminine enough, a la Mrs. Man.
Androgynous, But Also Uninteresting
In addition to being hard to identify by appearance, the character doesn’t seem to have much in the way of a personality either, essentially being a blank slate. I’m not any kind of feminist here, but if I’m not mistaken, shouldn’t Anita Sarkeesian be supporting female characters with more depth? More of a back story? With motivations that don’t just stem from a plot convenience of essentially being the chosen one?
Anita made it a point to mention that the Scythian is a “blank slate for players to project themselves onto.” So, it’s not even a question of interpretation; it comes straight from the horse’s mouth. Anita Sarkeesian’s idea of an empowered woman is someone with no defining character traits, whom it is easy to project oneself onto.
Sounds Familiar, Doesn’t It?
Anita Sarkeesian doesn’t have an original thought in her head. She isn’t a thinker, she is a front. Everything that comes out of her mouth is essentially Johnny McIntosh with his hand up her ass, working her mouth like a puppet.
Why do you think she doesn’t actually debate anyone? Her interview with Colbert was a softball, and while everyone else saw it as some kind of victory for her, I saw it for what it was. She was a blundering buffoon. When asked to identify 3 different games that support her—now defunct, in the wake of a new study—claims that video games support sexism and misogyny, she was only able to think of one: Grand Theft Auto.
Low hanging fruit, to be sure, but women aren’t specifically the targets in GTA. Everyone is a target in that game, and she would know that if she actually had done her “research,” instead of just stealing clips of gameplay footage from YouTube.The reason she wasn’t able to come up with any examples, aside from the fact that her premise is complete gibberish, is that she doesn’t formulate her own thoughts and opinions. Why else would she find the Scythian to be such a positive female role model?
The Bottom Line
I don’t care about the issue either way. It doesn’t matter how complex characters are, unless its a strongly narrative-driven game like The Elder Scrolls, Fallout, or any Japanese RPG. I don’t care what your perfect idea of a female role model is, and I’m sure most gamers would agree with me. When I select a female character in a video game, it isn’t to make any kind of statement. It’s because I like looking at her breasts and ass. Its not sexism. Its biology. Get over it.
By attempting to sacrifice sexiness for more prudish, bland, “Beige Cube Simulator” characters, you accomplish nothing. People don’t play video games to be depressed or for role-models. They play video games for entertainment. Sword and Sworcery doesn’t even look like a bad game, but a woman like the Scythian isn’t a very interesting character. Plus, she is the kind of woman that would attempt to leech onto all your interests, subvert them and make them just as bland, and uninteresting as she is.
And Now We See The Root Of Feminism
A group of insecure women that claim fictional characters aren’t empowering, because they aren’t as fat, lazy, or stupid as they are.
Who would want to play an ideal feminist character? Who would want to play the male counterpart? An out of shape beta-cuck with no personality? Not me, that’s for sure.
Feminist ideas are bad, and feminists should feel bad.