WonderCon may be over, but that doesn’t mean we’re done talking about it. I still have more to say about my time at the convention. But after running around nonstop these past couple of days, I need a good night’s rest before I can write something with a bit more substance. Until then, I’ve got some of the most interesting booths an activities that every con-goer should check out.
1. Artists’ Alley
At almost every con, there’s an Artists’ Alley. No, the gentlemen in this photo aren’t actually bored: in fact, the guy on the left is a buddy of mine, Rocom. Artists’ Alley is the place where both well-known and local artists come together to sell their work. There’s a lot of unique art that can be purchased there. For example, I picked up a Rob Liefeld print featuring Harley Quinn and Deadpool. Some artists take commissions or even sell custom comic book covers, like Rocom’s interpretation of the now infamous Batgirl #41 pictured below.
— ROCOM (@rocom) April 5, 2015
2. Specialty Merchant Booths
You can find almost anything a fanboy or girl could possibly dream of at these booths. Want your very own custom lightsaber? Check out Ultra Sabers: they have a wide variety of custom options to choose from, including the cross-guard hilt.
How about a master sword, Keyblade, or Batarangs? There were at least four booths that specialized in replica weapons alone.
3. Go Outside
No, seriously, go outside. You might get tired of walking the convention floor and need a change of scenery. Right outside the exhibit hall, there are tons of cosplayers you can gawk at, including group gatherings in front of the water fountain. You know those religious protesters with the big yellow signs? They’re relatively harmless, but why not have some fun and stage a counter protest? In the past, both WonderCon and San Diego Comic-Con have featured counter protests of their own. Honestly, you’ll never know what you’ll see.
4. Watch A Panel
Panels provide a great opportunity for attendees to learn about their favorite series, join in stimulating discussions, or find out more about the industry. While I’ll admit I didn’t drop in on too many panels, there were certainly some interesting ones on topics like PR or how to break into a particular industry, be it comics or video games. These panels also allow for audience questions if time permits. Do keep in mind that some panels require planning ahead, depending on their popularity. In some cases, they might be worth skipping.
In closing, oftentimes people who are not interested in these conventions ask me what there is to do. In short, the answer is that there are plenty of things to do over the course of three days. It depends on what interests you.