I write this installment of my weekly column for Reaxxion on Easter Sunday, a day on which Christians the world over celebrate the greatest miracle the world has ever witnessed. This is the day that the light triumphed over the darkness, and for that reason alone, it is worth celebrating. And whether or not you are a Christian (I, for instance, am a mere pagan), rejoice now, for I bring you good tidings from the front lines of the ongoing war to reclaim our culture, our games, and our independence from those who would so thoroughly pervert that which we love.
The Road To Hell…
As I pointed out in one of my earlier columns, the anti-SJW consumer backlash generated by GamerGate was really just a new take on an already-old story. Those of us who love games and gaming had been pushed to the brink by those who want to tell us what to play, how to think, and why we are such horrible people for actually having the audacity, the bare-faced cheek, the sheer chutzpah, to prefer games featuring women with giant tits and amazing arses over their preferred stories about quadsexual gender-swapping alien AIs that try desperately to understand what it means to be depressed and suffering from cancer.
This is nothing new. The self-appointed arbiters of what is Good And Right in gaming are little different from the ideologically inbred leftist cliques that control sci-fi and fantasy. The process of leftist infiltration of the gaming industry mirrors the manner in which cultural Marxists have infiltrated virtually everything else, ranging from higher education, to mainstream news reporting, to even the Mother Church herself. And, like the Orcs and Goblins that they so closely resemble in public manner and, in at least a few cases, appearance, they leave behind them nothing but the devastated ruins of all that was good and green in the world that once existed before their arrival.
Indeed, if you compare an SJW’s picture side-by-side with that of an Orc, it’s actually hard to tell which one is more disfigured, both spiritually and physically:
The thing is, if you ever have the (mis)fortune of dealing with an SJW in person, you’ll quickly discover that they have the most absurdly inflated self-image you’ve ever seen. They think that they are doing The Right Thing by forcing the rest of us to conform to their noisily foolish worldview. They believe themselves to be fighting on the side of the historically oppressed, giving voice to those less fortunate. They assert that it is not only right, but necessary to correct longstanding injustices by pushing products that appeal to them upon the rest of us.
The road to their Hell is indeed paved with good intentions: though in the case of most SJWs, Hell isn’t actually the end result of their actions, it is simply enabled by their decisions. In gaming, Hell is the experience of playing through an overhyped game only to find that it is a steaming turd sprayed with liquid gold and some industrial-grade disinfectant, and we’ve all had that particular miserable experience foisted upon us more than once.
They do this because, as contributor Cain Clayton pointed out just the other day, they are very intellectually lazy. They simply cannot be bothered to think for themselves. They are unable to create anything of any real worth or marketability on their own. Lacking the lights that guide the rest of us, lacking the talents that real game developers have had to hone through years or even decades of trial and error and hard-won experience, they turn instead to the considerable, but fleeting, power of social controversy and outrage to push their narratives upon the rest of us.
They are very very good at this. And depending on which industry or product you’re looking at, they’ve been succeeding at doing this for years or even decades. They’ve been trained by the best at this
Yet beneath all of their success lies one incontrovertible and, to them, utterly terrifying truth:
They have been winning because the rest of us LET THEM WIN.
A History Of Corruption
For years, the rest of us were content to let the SJWs get away with their destruction of the pursuits and hobbies that we love, because there was always something else to escape to. If the SJWs—or, as they were known back then, liberals—insisted on subverting and polluting mainstream literature, we could always turn to movies. When they successfully turned Hollywood from a confident and powerful messenger of American values and ideals into the peddler of filth and trash that it has become today, we were able to turn to escapist genres like sci-fi and fantasy. But then they came for those too, and toward the end of the 90s and the early 2000s, SF/F became less and less about inspiring wonder and amazement in the reader, and more and more about making “bold statements” about “equality” and “progressive values.”
This rot began to set into the fantasy genre, as increasingly derivative works began to replace real creativity and skill in the genre. When fantasy was played out and locked down, the SJWs moved on to sci-fi, and there proceeded to do exactly the same thing, driving out real talent and replacing works of originality and skill with increasingly ridiculous and absurd stories involving dinosaur porn (seriously) and the bravery of redshirts who trade blowjobs for life-saving feats of heroism. (Or so I’m told.)
Those of us who grew up reading the works of geniuses like Isaac Asimov, Frank Herbert, Robert A. Heinlein, and of course the Master, J. R. R. Tolkien himself, quickly got fed up of such nonsense. After all, even blatant copycats like Terry Brooks and his Shannara series at least had some original ideas that were actually interesting. The SJWs, on the other hand, had nothing more than snark and tedious outrage about the perceived injustices of Universe. So we moved on, to video games, where quests could still be epic, heroes could still be masculine, heroines could still be wonderfully feminine, and the battles between good and evil could come to life before our very eyes.
And, inevitably, as those Orcs who hate beauty and freedom always do, the SJWs came for video games too.
Nowhere Left To Run… And Nothing Left To Lose
Now, though, we have been pushed to the edge. There is nowhere else for us to go. And, to their immense surprise, the SJWs have discovered that we actually outnumber them… and it’s scaring them to the point where they’re practically losing control of their own bodily functions.
Just take a look at what happened to this year’s Hugo Awards. The Sad Puppies slate, spearheaded by author Brad Torgersen for the 2015 ballots, expressly concentrated on nominating works based purely on whether or not they were actually worthy works of sci-fi and fantasy. And this year, the Hugo Awards ballots saw the highest levels of interest and involvement from the fans in years, with both the more balanced Torgersen-led nominations and the more strident Vox Day-designed Rabid Puppies slate making huge inroads into the top rankings for each awards category.
The SJW gatekeepers of FEELZ-based SF/F responded, inevitably, by throwing a massive hissy fit and accusing those of us who focus on plot, character, and innovation of not being “real fans”, and of “rigging” the voting process: despite the fact that the fans were doing EXACTLY what the gatekeepers TOLD them to do. I do believe that they even resorted to calling some of us “poopy-heads” (though perhaps not in so many words).
Once you tune out all of the hysterical outgassing from the SJWs, though, you’ll quickly realise that they’re as angry as they are because they’ve suddenly realised what they are up against. They are facing fans who have been pushed beyond their human capacity to tolerate abuse, and now that we are fighting back, hard, they are terrified of the potential consequences.
The massive success of the current Sad Puppies campaign bodes very well indeed for the future of sci-fi and fantasy, and provides gamers with a powerful template upon which we can base our campaign to save gaming from the foetid swamp of mediocrity that it has descended into.
By utilising the power of the free market, we have everything we need to destroy the attempts of SJWs everywhere to control creative freedom. They will inevitably attempt to use legislation to circumvent certain inconveniences such as freedom of thought and association—they are very good at doing this, by the way—but if they do, then the rest of us will simply take our money and our loyalties elsewhere, to countries and game studios that are not so insane as to sacrifice profits to political pressure.
By following the Sad Puppies model, and pushing for consumer-based video game awards to be given to games that actually are good games, we can turn the tide in our favour. The Sad Puppies approached worked because it took the existing rules about nominating works for awards—rules that over time were used to block “ideologically impure” works that the gatekeepers didn’t like—and simply forced the SJWs to abide by them. Those rules will inevitably be changed now, and when they are, the Sad Puppies tactics will change right along with them. Adapt, react, and overcome.
That, my friends, is our model. That is how we beat them. That is how we win. Take their rules regarding nominations for video games, and then beat them over their heads with them. Push for the games that you want to see by voting with your wallets, and swiftly punish any game developer, or consumer video game awards show, that attempts to foist puerile garbage upon you by denying them your money and your vote.
And do not be afraid or intimidated by those who shriek at you for being “sexist” or “homophobic” or any other such stupid insult. As the SJWs are now discovering, to their utter buttock-clenching terror, we are not afraid of them anymore, and we have the advantage of numbers on our side. And as the success of Sad Puppies proved, victory is not inevitable—but it is within our grasp.