Those who stubbornly cling to the fantasy of gender differences being nothing more than a social construct despite any amount of irrefutable, contradictory evidence will be pleased to know that Battlefield: Hardline is the latest game to cater to their delusion by sacrificing any semblance of believability that may have existed. BF’s latest portrayal of the “strong, capable womyn” character makes it abundantly clear that Anita Sarkeesian’s lectures have not fallen on deaf ears.
Many developers seem to have no problem with obediently adhering to her decrees which basically boil down to “make all female characters as strong and fearless as the most courageous of men, not ever needing help from a man, and be as ugly and generally unattractive as the average feminist.”
The type of people who claim, with a straight face, that women are not at all the naturally weaker sex and demand that everyone agree with such an outrageous assertion, under penalty of loss of livelihood and being branded as a blasphemer against the dominant religion and therefore deserving of hateful ridicule and contempt, are now dictating what is acceptable in gaming. They are setting mandates that all developers better comply with or face the consequences.
The message was not lost on the men who designed the latest Battlefield. Have a look at the launch trailer for Hardline and try to spot the patently preposterous moments I am referring to. Trigger warning: contains some typical, annoying content that will be pleasing to the type of feminists who issue trigger warnings and therefore might be irritating to certain self-respecting gamers who are fully aware of the feminist agenda being imposed upon gaming as a whole.
Note: those were not fellow women that the female cop was taking down.
As I have joked about before, the creators of Battlefield and Call Of Duty seem to not only be competing for domination of the massive shooter market, they also appear to be in a fierce competition for having the first-person shooter with the most prominent display of (asinine) woman warriors displaying how “badass” they are. Battlefield seems determined to emerge victorious.
I want game designers to be able to freely create the games and characters they want without fear. While I am among those who usually prefer female characters in my games to be somewhat believable, I do not seek to forbid games from containing female characters that embody the feminist vision of what a virtual woman should be and who perform feats that are only possible in the mind of a gender studies professor.
What I take issue with is the demand that every game must contain this type of female character without exception. These demands made by feminists are being heeded and obeyed while even expressing the preference for female characters that actually resemble females in their behavior, capabilities and actions will be met with cries of “sexist!”.
Someone trying to enjoy a game that at least makes an attempt to strike a somewhat series tone but then having their intelligence insulted and immersion obliterated in order to satisfy deranged feminists and advance a patently absurd notion is not an experience gamers should be required to endure during every game they play. This “tough girl” trope makes the “damsel in distress” trope seem rare in comparison these days.
Game creators abiding by the demands of feminists will become even more common than it is now, which is to say you will be hard pressed to find a single game that does not stay in line if these trends continue unabated. Feminists demand that developers always include certain types of female characters to sufficiently please them, I only want developers to have the option not to.
Even those who are not bothered by these female characters should absolutely be worried by the simple fact that developers are being pressured to include specific character types to further an agenda and that pressure will only intensify. Developers being forced into taking any action at the behest of fanatical feminists should be alarming to every reasonable gamer. As hysterically as feminists portray themselves as “raging against the machine” they are actually an integral part of it.
We have to witness this madness every day in virtually all segments of modern culture—can we not just enjoy gaming without having this idiocy shoved in our faces constantly? Playable female characters that are not mandatory would be perfectly acceptable as they would give players an option, but seeing as how the goal is to force everyone to ingest gender agitprop and like it, this compromise will not suffice.
I do not believe portraying virtual women in a believable manner is evil nor do I feel ashamed to admit it and no amount of infantile social shaming will move me from that position. It will be interesting to see if developers have the desire, fortitude, resolve and integrity that is required to resist feminist demands and portray female characters in a defiant manner. In the meantime, I will continue to enjoy playing Arma 3—a war game that is refreshingly uncorrupted by feminist dogma.