The Battlefield franchise has had many iterations from World War II to the year 2142. In more recent years the franchise has focused on modern combat, so gamers were taken for a bit of a surprise at least year’s E3 when it was announced that Visceral Games would be making the next Battlefield with DICE’s blessing. Now of course gamers have every right to be concerned—Battlefield 4 had one of the most bug ridden launches in recent history.
Visceral Games decided to take the game in a different direction: the war on crime. Battlefield Hardline ditches military hardware for police cruisers and fast cars. The game is like Battlefield’s secret love child with GTA and Payday; a statement that can be backed up by the three game modes that were available to players: heist, hotwire, and large conquest.
As heist’s name implies, the game type is about breaking into a bank and stealing a large sum of money. One team breaks into the vault while the other team plays defense. This was a pretty straight-forward game type but it was my least favorite of the new types. Heist takes bits and pieces of objective based game types and rearranges them into something different.
Hotwire is something completely different. In hotwire, two teams of players tasked with collecting cars scattered throughout the map. This of course leads to high speed chases as players navigate the map in order to stay alive and earn points. This was my favorite new game type—it’s fast paced and gives players an opportunity to see how fast cars would handle in the game. This was also a good game type for boosters who are looking to gain some quick XP. By driving around and avoiding as much conflict as possible, players could gain a couple levels in a single match with no problems.
Last but not least was large conquest. This game type should be the most familiar to Battlefield veterans as conquest has been a staple part of the series since day one in Battlefield 1942. Of coarse like Battlefield 4, this version of conquest pitted two teams of 32-players against each other on a large map.
Despite the fact that I enjoyed the beta there are a couple of things that bothered me, such as the lack of destructive environments. Sure you might not necessarily have all of the military grade equipment from previous games but it would nice to still be able to level entire sections of the map. This is not say there aren’t destructible objects—I simply wanted more. As I mentioned earlier perhaps the XP gain from hotwire could be nerfed a bit. Of course I hope the graphics look a bit sharper in the final game.
I’m confident Visceral Games will deliver a polished product. The game was originally suppose to come out last October and was pushed back until next month. After the mess that was Battlefield 4, I hope EA will continue to ship games when they’re ready and have gone through rigorous testing. Currently Visceral Games is taking feedback into account in order to assure a smooth launch.
The Battlefield Hardline beta ran from February 3 – February 9th on all major platforms. The beta is now closed. Battlefield Hardline will hit store shelves March 17th.
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