
Another day, another broken high-profile console port released on PC. This time around, it’s Codemasters’ officially licensed racing simulator, F1 2015.
Though the game looks nice, the recommended system specs are through the roof (i7 4770, 8 GB RAM, NVidia GTX 970 or AMD R9 290).
User reviews and discussion threads on Steam list a boatload of issues, from controller and wheel configuration bugs to random crashes and framerate drops. In other words, everything that can go wrong with F1 2015 will, at some point, go wrong.
Codemasters released a patch on the 15th, but it only scratched the surface when it comes to making the game playable, let alone smooth and enjoyable. Meanwhile, the game is still being sold for $49.99.
The core issue with these buggy PC ports is that video games are increasing in scope but their release windows are shrinking. The businessmen that call the shots just want the games released at a specified date, no matter the quality, because the money has already changed hands. This practice of releasing early beta versions of games can’t go on forever, and the video game industry bubble is going to implode sooner or later.
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